![]() Your points are already spread thin tho, so if you have to take a 10 here don't worry about it overmuch. Intelligence contributes solely thru lore skills. Pump to 13 if you want to multiclass into Barbarian or Paladin, pump to 12 if you want to carry a lot of stuff by yourself, dump otherwise. If you are concerned about both of those, dont go higher than 12 a little goes a long way, and youre already starting to spread your points thin with 15 15 12 up there. Strength can be dumped easily, tho it means you wont be carrying as much or climbing places very well. Youre not going to need more than that, and those points will help you make skill checks that may otherwise have avoided you. ĭexterity can cap at 14 thanks to moderate armor, and being a Kenku means the real cap is 12. You want at least a 14 in this, and you might want to pump to 15 so that when you take Resilient Constitution later on you get more hitpoints on top of everything else. And i mean everything the pub gives clerics a damage cantrip that requires a save, that is the bare minimum they need to be a consistent combatant.Ĭonstitution is next because Hit Points and Concentration saves. You can make at least one 15, and it should absolutely go here because it runs everything your character is going to do. I usually just use array anyways, but if youre fine with vagaries: Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.SFW posts should not receive NSFW comments. The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Disorienting Blast clears corpses from the battlefield too, which is great when facing enemies such as the Hateful Virago, which can summon new enemies from old corpses.Aid other tabletop gamers in creating interesting or devastating characters. It's never a bad idea to buy a free turn by Stunning an enemy, whether they be a heavy-hitting Ghoul or a stress-causing Madman. Her Stun moves, such as Disorienting Blast and Blinding Grenade, should definitely be considered as well. Since she can hit anywhere on the opponent's side through a combo of Plague Grenade and Noxious Blast, no enemy is safe. Stacking Blight attacks (especially with Bleed attacks) can see a tough foe felled with ease. Blight damage, like Bleed damage, stacks and ignores enemy Protection. The lion's share of her moves inflict Blight, which is what you'll want to build around. Remember, while her healing moves are nice, they don't make the bulk of her move pool. Despite only having two charges, Emboldening Vapors is best used in the first round or two of battle since the effects last the whole fight. Battlefield Medicine can be used to doctor up any hero who's starting to look a little drawn while Emboldening Vapours can give a quick boost to a hero. She's not a combatant like the Hellion or Crusader who prefers the front row, so keep her in slot three or four and play to her strengths as a support character. The Plague Doctor is a must-have hero in your back ranks, where she should stay for the battle. Encourage is a better pick, as it can help mitigate stress, and Pep Talk reduces the stress gained in the next four battles, which is always useful. Wound Care is only worth picking over her specialized skills if a hero has Bleed damage otherwise, it's functionally the same as Leeches. Like most heroes, the Plague Doctor has some shared camping skills as well. Self-Medicate is also an impressive camping skill not only does it restore HP, but it also reduces stress, cures Blight and Bleeding, and increases her Accuracy for the next four battles. The Cure removes disease while also boosting Disease resistance for the next four battles, which is useful for places like the Warrens where disease runs rampant. Leeches is a weaker heal but also cures Blight and Disease. Experimental Vapours heals a teammate for fifty percent of their HP and makes them more receptive to healing moves for the next four battles, which is great for long dungeons. The Plague Doctor enjoys testing her medical skills on everyone, including herself, which shows in her four unique camping skills, two of which heal herself while the other two heal one of her teammates.
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